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This mode is convenient when the partners have stopped their discussion about theĬurrent rendered objects and want to do some postprocessing on the data, likeĬhanging some colors, adding light sources, saving or printing etc. Renderer functionalities without disturbing the other partners setup and view. When this mode is enabled, every partner has full access to all Possibilities have been introduced due to performance considerations.)Īlternatively, the master has the ability to switch to a second mode called LooseĬoupled Mode. Renderer to be updated at the end of a move only, whereas "Tight" makes a contiuous update.
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Slight difference between "Master/Slave Mode" and "Tight Coupling": "Master/Slave" causes the slave Interaction, the slaves automatically become synchronized and updated. Side it is possible to change the camera position independently from the othersĪs long as the master isn't changing anything.
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Master has the ability to change the view in the other renderers. Has the same viewpoint in respect to the rendered geometry objects. It means, that every partner in the session The design of the Renderer supports collaborative working (for more details see chapter 5,ĬOVISE CE - Collaborative Working): Basically the Renderer works in a Working session, once the master renderer has been brought up on the master map editor. Like the map editor, one renderer is started on every host in a cooperative In this chapter the main functionality of the COVISE Renderer is summarized.
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