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If you are following the Custom Track Tutorial and making a level from scratch, proceed to the Modeling Tutorial. This tutorial will explain to you how to export a track from any other 3D Mario Kart Game.
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Ng-sig (your console’s elliptical curve crypt. NG-mac (your console’s wifi adapter’s mac address) Stuff from a savefile’ button and point it to the savefile… Get a savefile from your wii (no matter what) and click the ‘Get Click the ‘Get stuff from Interwebz’ button to obtain sd-key, sd-ivĢ. Here how you will use the FE100KeyGrabber,ġ. Enjoy.Ĭlick to expand.Yeah, I have extracted my save data using SGM GX, but I don't know the next step, I've downloaded FE100 already but I can't seem to use it completely without having the homebrew app "Xyzzy" If you don't mind me asking what are you editing?Įdit: found it this is fe100 I knew I had it stored somewhere. If you need any help I would be glad to assist. There was a post here on gba a little while ago about savegames. Some stuff still remains on wii brew though. * zestig - decode and unpack Wii flash images * twintig - pack and encode a saved data wad
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* zeventig - decode and unpack an installer wad * tachtig - decode and unpack a saved data wad (data.bin) Negentig - decode and unpack a disc image I can look to see if I still have fe100.īut there are other things that work too. I have over 100TB of storage loaded with most of the wii tools and other stuff. Luckily there are still places to get the needed stuff. Well have you extracted your save data with this? Ī ton of the wiibrew has been missing for a while.
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